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{The Organization XIII}
Taken from Wikipedia's article (Warning: SPOILERS!):
They seek to discover the mysteries that lie within the heart and use the power of Kingdom Hearts to become complete humans. As Nobodies, they lack emotion and morality, unable to feel guilt and remorse for their actions. Most members mask their true nature by pretending to have emotions, deceiving those they encounter and themselves. Each member's name is an anagram of their original self's name with an X.
The first six members of Organization XIII are Nobodies of assistants of Ansem the Wise in his experiments with the heart. The assistants and Ansem built an underground facility in Hollow Bastion, where they conducted experiments with the heart, using themselves as test subjects. After speaking with the off-worlder, King Mickey, Ansem saw the immorality of what he was doing and ceased his involvement. The assistants and their leader, Xehanort, did not share his moral compunction and continued their experiments. This eventually led to tragedy and the creation of Nobody versions of the assistants. Xemnas, the Nobody of Xehanort, became the "Superior" and founded Organization XIII in order to learn about the secrets of the heart and to recover their hearts and become complete beings again. To further that goal, The Castle That Never Was was built in The World That Never Was to serve as a headquarters.
Nobodies are creatures without hearts. Left behind when by those whose hearts have been consumed by Heartless. They lack hearts to possess light or darkness, they exist in between, in the twilight; they are nothing, according to the cosmology of the Kingdom Hearts universe, but still exist. Unlike Heartless, Nobodies attack people with definite planning and the need to be complete (finding and reuniting their bodies with their lost hearts). The members of Organization XIII, being the most powerful Nobodies because of their strong hearts, kept human form while weaker ones assumed malformed, inhuman forms that are able to alter their physical shapes via contortions and stretches. Most of the members of the Organization tend to control one type of Nobody, usually suited to their fighting style.
Dusk is the most common type of Nobody, along with Creeper. The "high-ranking" primitive Nobodies (Assassin, Berserker, Dancer, Dragoon, Gambler, Samurai, Sniper and Sorcerer) are direct servants of the Organization member that they represent. Other types of Nobodies include Twilight Thorn and an unnamed Nobody called forth by Marluxia.__________
Organization members, in this game, are very special characters. They play a vital role in the plot, and have their own community, paixaoxiii, to discuss their secrets in. Think carefully about applying for one; you'll have to keep secrets OOCly as not to spoil the surprises in the game. Players who apply for these characters will receive extensive information on their role upon acceptance; please don't shy away from taking one of them! It'll be fun, we promise.
Please understand, when taking an Organization member you are making an important commitment to the game. You need to be ready to take a much more active role in Paixao's main plot than most players would.
There on occasion will also be OOC Organization "meetings" when necessary-- sometimes, when the plot becomes stagnant or it's not going in a direction it should, we all need to come together to talk stuff out and make sure we're all on the same page.
Organization members are very important to the plot of Paixao and people who are unable to play characters that need to take action and initiative are not suitable for this role. NAVIGATION
{introduction} {the city of paixao} {lumens} {the organization} {electronic journals} {playing the game} {rules} {faq} {paixaowiki} {taken characters} {requested characters} {reservations} {application} __________ { paixaorpg} { paixaomb} { paixaoooc} { paixaocrack} { paixaoxiii} { paixaomods}
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